PMCD Mobilisatie battle reports
Tuesday 26 March 2024
WWII Naval Wargame - played on 24/03/2024
Sunday 17 March 2024
Battle of Pelusium 525 BC, Persia invades Egypt - played 18 February 2024 - the movie
Made a youtube posting of the game :
Saturday 24 February 2024
Battle of Pelusium 525 BC, Persia invades Egypt - played 18 February 2024
Months ago, I did read the book of Lloyd llewellyn-Jones "Persians - The age of the Great Kings"
It gave me insight to this empire, that I only knew of the invasions of Greece, and the campaigns of Alexander the Great. I learned about the sophisticated culture, how well organized the Persion Achaemenid Empire was, with a strong administration, messaging and road systems. Far better than the Romans in fact. They also gave the conquered cities and countires a high level of autonomy.
But the base of the Persion Achaemenid Empire was the army, and the need of the kings to show their military power. In 525 BC, Cambyses II of Persia, son of Cyrus the Great, conceived the plan to invade Egpyt. Cambyses wanted to take the oportunity while Pharao Psamtik III just came on the throne of Egypt after the dead of his father Amasis II. more info on : https://en.wikipedia.org/wiki/Battle_of_Pelusium
Didn't find much on OOB, but the Persians had requested troops from al over the empire, including Ionian Greeks, while the Egyptians had Greek mercenaries. Friend Ronny had a large volume of Egyptian figures, and also Steven had a number of Egyptians, the idea of a game took shape.
Steven and I have Persians, Greeks and Numidians and Patrick could furnish palm trees and a desert building. All was set.
Peter Steven and me fielded on the Persian side. Ronny, Alberik and Patrick played the Egyptians
Monday 19 February 2024
Harry Flashman vs the Malay Pirates Skirmish Game
I've had a fascination with the Malay Pirates of Borneo since reading George MacDonald Faser's "Flashman's Lady". In the novel Faser's picaresque hero, Harry Flashman reluctantly takes part in a Royal Navy attack on a pirate lair. I converted a Replicants Napoleonic sailor into Flashman. The other figures are from Regal Enterprises, Irregular Miniatures and Britains DSG. The Dyak conversions took the most effort. I used Fistful of Lead Horse and Musket rules, my favorite set of one man equal one figure skirmish rules. In my game, the naval landing party had to set fire to 3 of the 5 pirate buildings to win the game. The pirates began the game asleep and had to roll for activation. The sailors and Royal Marines got a free move off their boats and up the beach before the pirates rolled an early activation. The pirates then began tumbling out of their huts and scored several hits on their attackers. The landing party halted to return fire, but the cover of the jungle and building greatly benefited the pirates. The landing party needed to make progress to come into contact with the buildings so that they could fire them. The player running Flashman's 4 sailors enjoyed playing the part of the cowardly hero and made sure that his figure led from the rear. The landing party successfully set fire to the leftmost building and then tried again on the next closest building but did not succeed in their fire roll. The game turned into an exciting series of hand to hand combats as the pirates threw themselves against the landing party to stop them. With perfect timing, Flashman was able to set fire to the third structure, winning the game.
Sunday 31 December 2023
French and Indian War Battle on Snowshoes 1757
We played one last game of 2023, a "Christmas" themed skirmish in the snow, based on Rogers Rangers First Battle on Snowshoes. Each of the five players controlled five miniatures and the Rangers were outnumbered by the French and Indians by three to two. Historically, the battle started with a successful ambush by the Rangers on a party of Indians, however the Indians were soon reinforced by a much larger force of French Marines, Militia and more Indians. The fighting continued until darkness allowed the Rangers to withdraw, having lost half their number. In our game the Rangers had to perform a fighting withdrawal while carrying their wounded. The Rangers used snowshoes in the four foot deep snow, while the French and Indians did not, so the Rangers were able to move six inches compared to the French and Indians' four inch moves. We used the Fistful of Lead Horse and Musket rules that force the players to spend a whole turn reloading their muskets. We represented the reloading with black markers. Other markers were used for Shaken and Wounded. It was a fun game, played to a conclusion in four hours. Casualties were about equal, but the Rangers were able to slip away off the end of the table, allowing them to fight another day.